When the user taps on the star (likely to change) they will be taken to a screen where they can look at a news feed with information regarding positive changes in real world orphanages, see staff and orphan bios, sponsor kids, and donate. Donation gives the user a large portion of in game points and also achievements that they can collect/show off.
Sunday, March 3, 2013
Degree Project Update
Currently I'm in the process of creating wireframes for my content. As it stands this includes the gameplay, sponsorship, and newsfeed related scenarios. In the gameplay I've laid out a basic rough interface. The landscape could also be in perspective, though this would not change the content or the overlaying interface structure. I have covered the gameplay for what I imagine would be the first 5 to 10 minutes. The game structure begins in with notifications on how to get started, though it doesn't tell you every little thing. It should cause for some natural exploration through the interface. The navigation primarily exists on both the main nav wheel and in above icon pop-ups. When certain objects on the wheel are pressed, it expands to reveal a new layer of info.
The user will be able to raise funds not only through the game but also through sponsoring businesses. When they check in to these businesses a notification will pop up on their facebook, advertising the business, and doing so in a positive light. This will also give friends an opportunity to check in on the user's campus and possibly sponsor it themselves.